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	<title>Comments for Welcome to Alpesh's Blog</title>
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	<link>http://alpesh28.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<pubDate>Thu, 21 Aug 2008 23:10:55 +0000</pubDate>
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		<title>Comment on Release of the Hostage by Christian</title>
		<link>http://alpesh28.wordpress.com/2007/07/15/release-of-the-hostage/#comment-12</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Mon, 23 Jul 2007 02:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/07/15/release-of-the-hostage/#comment-12</guid>
		<description>Hi Alpesh,

I sincerely enjoyed reading your game idea. I can tell that there was much thought put into the concept judging from such an in-depth narrative. I believe that if this game were to be actually created the narrative might just be a factor in the engagement if done correctly. Now, if I were to look at this within a ludological perspective, my comments would probably be a complete contradiction from what I had just told you. Within your story there might just be too much emphasis on the story itself and not so much on the player interaction within the story. Ludologists widely support the assumption that video games are but an extension of narrative. Therefore, instead of giving detailed descriptions of what the kidnappers or the protagonists are using to defend themselves perhaps you might benefit by describing how the player will be able to attack or defend him/herself by using such weapons that you had discussed. I would suggest straying away from the stereotypical and cliché’ use of such weapons…Perhaps “Jason” is smarter than just using weapons like an AK47. Perhaps he is an explosive expert and can cleverly devise weapons from random objects like MacGuyver. This in turn will serve as a better “simulation” of the protagonist taking his personality from the narrative and structuring it within the gameplay. 

Despite the fact that in video games the player will have to undergo a beginning and an end, between that time, it might be a lot more enticing for the player if you would structure the narrative so that it allows for more repetition with varying results in each session. It seems to me that this is a very straightforward narrative that might just be engaging and interesting to a player that is experiencing the gameplay for the first time. However, part of the goal of game designers and Ludologists is trying to find new ways to invite the player to continue playing over and over again. A good “run-around” for this might just be a matter of incorporating different degrees of outcome in the end. The popular video game “Grand Theft Auto 3” is a good example of incorporating a varying experience for each player per session. If we were to further scrutinize, we would see that this particular video game incorporates mini-games within the main narrative (that does not distort the original story but complements it) that creates yet another reason why they should not end their session. Whereas, if we left “Release of the Hostage” with such strict constraints (the outcome will always be freeing the hostages – getting a medal etc…) then the players might not find much reason to repeat the game experience with this particular title. We should try to give them enough choices within the game that they find themselves with an exponential amount of outcomes because of the choices they make.</description>
		<content:encoded><![CDATA[<p>Hi Alpesh,</p>
<p>I sincerely enjoyed reading your game idea. I can tell that there was much thought put into the concept judging from such an in-depth narrative. I believe that if this game were to be actually created the narrative might just be a factor in the engagement if done correctly. Now, if I were to look at this within a ludological perspective, my comments would probably be a complete contradiction from what I had just told you. Within your story there might just be too much emphasis on the story itself and not so much on the player interaction within the story. Ludologists widely support the assumption that video games are but an extension of narrative. Therefore, instead of giving detailed descriptions of what the kidnappers or the protagonists are using to defend themselves perhaps you might benefit by describing how the player will be able to attack or defend him/herself by using such weapons that you had discussed. I would suggest straying away from the stereotypical and cliché’ use of such weapons…Perhaps “Jason” is smarter than just using weapons like an AK47. Perhaps he is an explosive expert and can cleverly devise weapons from random objects like MacGuyver. This in turn will serve as a better “simulation” of the protagonist taking his personality from the narrative and structuring it within the gameplay. </p>
<p>Despite the fact that in video games the player will have to undergo a beginning and an end, between that time, it might be a lot more enticing for the player if you would structure the narrative so that it allows for more repetition with varying results in each session. It seems to me that this is a very straightforward narrative that might just be engaging and interesting to a player that is experiencing the gameplay for the first time. However, part of the goal of game designers and Ludologists is trying to find new ways to invite the player to continue playing over and over again. A good “run-around” for this might just be a matter of incorporating different degrees of outcome in the end. The popular video game “Grand Theft Auto 3” is a good example of incorporating a varying experience for each player per session. If we were to further scrutinize, we would see that this particular video game incorporates mini-games within the main narrative (that does not distort the original story but complements it) that creates yet another reason why they should not end their session. Whereas, if we left “Release of the Hostage” with such strict constraints (the outcome will always be freeing the hostages – getting a medal etc…) then the players might not find much reason to repeat the game experience with this particular title. We should try to give them enough choices within the game that they find themselves with an exponential amount of outcomes because of the choices they make.</p>
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		<title>Comment on Pass 2 by mchenry</title>
		<link>http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-11</link>
		<dc:creator>mchenry</dc:creator>
		<pubDate>Mon, 09 Jul 2007 03:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-11</guid>
		<description>As a language buff, I really enjoyed reading your story.  I have to admit that non-Roman languages intimidate be a bit, if just because I have to learn a new alphabet—both drawing and reading—in addition to new words and grammar patterns.  It’s always neat for me to take a look at the systems that people use to communicate.

I was thinking, as I thought about options for passes three and four: can you find audio clips to embed?  It may not be for all of the words or characters, but maybe for a few.  Also, what about finding video language lessons to embed as well, maybe on Youtube?

For pass four…  We didn’t talk that much about our respective tech skills when we were working together, but could you maybe work up a simple grammar lesson and game to help immerse us in the story?  Maybe just a few words, with audio pronunciations, and a quick activity of some sort at the end?</description>
		<content:encoded><![CDATA[<p>As a language buff, I really enjoyed reading your story.  I have to admit that non-Roman languages intimidate be a bit, if just because I have to learn a new alphabet—both drawing and reading—in addition to new words and grammar patterns.  It’s always neat for me to take a look at the systems that people use to communicate.</p>
<p>I was thinking, as I thought about options for passes three and four: can you find audio clips to embed?  It may not be for all of the words or characters, but maybe for a few.  Also, what about finding video language lessons to embed as well, maybe on Youtube?</p>
<p>For pass four…  We didn’t talk that much about our respective tech skills when we were working together, but could you maybe work up a simple grammar lesson and game to help immerse us in the story?  Maybe just a few words, with audio pronunciations, and a quick activity of some sort at the end?</p>
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		<title>Comment on Pass 2 by darren29</title>
		<link>http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-10</link>
		<dc:creator>darren29</dc:creator>
		<pubDate>Mon, 09 Jul 2007 03:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-10</guid>
		<description>Alpesh, I like how you have mingled the language lesson with the story of Alistar. I could not help but feel the frustration that he must be feeling, being engulfed in the culture with his limited knowledge of the languages being spoken. I think this is good because most readers can sympathize with being in that situation. I also enjoy the language information presented in your story, one could read your story and really feel as if he/she had learned something! I look forward to the future passes.
Darren</description>
		<content:encoded><![CDATA[<p>Alpesh, I like how you have mingled the language lesson with the story of Alistar. I could not help but feel the frustration that he must be feeling, being engulfed in the culture with his limited knowledge of the languages being spoken. I think this is good because most readers can sympathize with being in that situation. I also enjoy the language information presented in your story, one could read your story and really feel as if he/she had learned something! I look forward to the future passes.<br />
Darren</p>
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		<title>Comment on Pass 2 by damonregan</title>
		<link>http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-9</link>
		<dc:creator>damonregan</dc:creator>
		<pubDate>Mon, 09 Jul 2007 03:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-9</guid>
		<description>Language instruction seems to be one of the most difficult forms of instruction I know of.  Your idea of building a story around the instruction helps to immerse the reader in the context.  I wonder if in pass 4 you might be able to provide some basic language lessons and then allow the reader to take control of Alistar to enter different scenarios to practice what was just learned.  It would seem that the more you are able to allow the reader to be immersed in Alistar’s experience, the better the story will be.  Have you used the Rosetta Stone software, which is based on an immersive design?  I’ve also heard good things about chinesepod.com.  I understand it too offers immersion potential.  This sort of instruction would seem to lend itself very nicely to both narrative for introduction to material and games for practice.</description>
		<content:encoded><![CDATA[<p>Language instruction seems to be one of the most difficult forms of instruction I know of.  Your idea of building a story around the instruction helps to immerse the reader in the context.  I wonder if in pass 4 you might be able to provide some basic language lessons and then allow the reader to take control of Alistar to enter different scenarios to practice what was just learned.  It would seem that the more you are able to allow the reader to be immersed in Alistar’s experience, the better the story will be.  Have you used the Rosetta Stone software, which is based on an immersive design?  I’ve also heard good things about chinesepod.com.  I understand it too offers immersion potential.  This sort of instruction would seem to lend itself very nicely to both narrative for introduction to material and games for practice.</p>
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		<title>Comment on Pass-1: Trip to India ~ Getting Familiar with Gujarati by Chien-Huei Wetherington</title>
		<link>http://alpesh28.wordpress.com/2007/06/03/pass-1-story-trip-to-india-getting-familiar-with-gujarati/#comment-8</link>
		<dc:creator>Chien-Huei Wetherington</dc:creator>
		<pubDate>Sat, 07 Jul 2007 22:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/06/03/pass-1-story-trip-to-india-getting-familiar-with-gujarati/#comment-8</guid>
		<description>It is always a dream of mine to visit India. I enjoyed the culture, food, and locations that you descried in your story very much. I am a certified Chinese language and culture instructor. I feel that it is important to introduce the culture background when teaching the language. You already mapped out a good blueprint for the reader/leaner who wants to learn Gujarati, the following are my suggestions for your Pass 4.

Suggestions:
1.	Incorporate simple phrases that are related to each location or event. Gradually add vocabularies to previous learned phrases. For example, at the airport, besides “Namaste”, Diya can introduce her friends and family using “this is ____, that is ____, I am ____, he is ____, and she is ____.” Later, after Alistar learns the Open Class and Closed Class parts of Gujarati, he can introduce Diya by saying “this is my friend Diya.” The idea here is NOT to distract or overwhelm reader/learner with heavy grammatical rules.
2.	Create links for grammar (text/animation), audio demonstration, and practical usage of the spoken phrases (video) for each location or event.
3.	Make Diya as an online mentor, after click on her picture, a collection of intended leaned words will show up.

Keep up the good work and good luck on your Pass 4.</description>
		<content:encoded><![CDATA[<p>It is always a dream of mine to visit India. I enjoyed the culture, food, and locations that you descried in your story very much. I am a certified Chinese language and culture instructor. I feel that it is important to introduce the culture background when teaching the language. You already mapped out a good blueprint for the reader/leaner who wants to learn Gujarati, the following are my suggestions for your Pass 4.</p>
<p>Suggestions:<br />
1.	Incorporate simple phrases that are related to each location or event. Gradually add vocabularies to previous learned phrases. For example, at the airport, besides “Namaste”, Diya can introduce her friends and family using “this is ____, that is ____, I am ____, he is ____, and she is ____.” Later, after Alistar learns the Open Class and Closed Class parts of Gujarati, he can introduce Diya by saying “this is my friend Diya.” The idea here is NOT to distract or overwhelm reader/learner with heavy grammatical rules.<br />
2.	Create links for grammar (text/animation), audio demonstration, and practical usage of the spoken phrases (video) for each location or event.<br />
3.	Make Diya as an online mentor, after click on her picture, a collection of intended leaned words will show up.</p>
<p>Keep up the good work and good luck on your Pass 4.</p>
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		<title>Comment on Pass 2 by debw</title>
		<link>http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-7</link>
		<dc:creator>debw</dc:creator>
		<pubDate>Sat, 07 Jul 2007 18:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/06/17/pass-2/#comment-7</guid>
		<description>This was cool … I loved the language lesson!  Have you already planned to do audio pronunciations for the next pass?  I think it would really add to the value of your story as a lesson.  I also like the bits of history you threw in here and there … like when you talked about visiting Veraval.  As far as I am concerned the more of this type of information you put in the better – it’s the stuff I really like.  A few times you describe a “romantic” city or the “pink” city.  It would be nice if you added why they are described that way.
I think some of the photos you added were perfect!  The first one, demonstrating “Namaste” was so good you could probably eliminate the verbal description you included in the second pass.  I wasn’t really sure how the second photo fit in … but every single other photo/visual was great.   I know you have tons of great photos … but I would have loved to have seen even more and heard even more of the history.  You did such a nice job with “promoting” the sites on your trip … I would love to visit them also!</description>
		<content:encoded><![CDATA[<p>This was cool … I loved the language lesson!  Have you already planned to do audio pronunciations for the next pass?  I think it would really add to the value of your story as a lesson.  I also like the bits of history you threw in here and there … like when you talked about visiting Veraval.  As far as I am concerned the more of this type of information you put in the better – it’s the stuff I really like.  A few times you describe a “romantic” city or the “pink” city.  It would be nice if you added why they are described that way.<br />
I think some of the photos you added were perfect!  The first one, demonstrating “Namaste” was so good you could probably eliminate the verbal description you included in the second pass.  I wasn’t really sure how the second photo fit in … but every single other photo/visual was great.   I know you have tons of great photos … but I would have loved to have seen even more and heard even more of the history.  You did such a nice job with “promoting” the sites on your trip … I would love to visit them also!</p>
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		<title>Comment on Pass-1: Trip to India ~ Getting Familiar with Gujarati by richv</title>
		<link>http://alpesh28.wordpress.com/2007/06/03/pass-1-story-trip-to-india-getting-familiar-with-gujarati/#comment-6</link>
		<dc:creator>richv</dc:creator>
		<pubDate>Wed, 04 Jul 2007 16:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/06/03/pass-1-story-trip-to-india-getting-familiar-with-gujarati/#comment-6</guid>
		<description>Hi Alpesh,

Good story with interesting, exotic location.  I think you’re having the same trouble I am, that is, trying to incorporate educational facts into a story.  When I read your story and get to the parts about grammar and such, I feel disconnected.  Perhaps, there is a way to incorporate the grammar and pronunciation lessons into the story more. A more seamless blend would be better.  Otherwise, I liked the story very much.

Richard Valdesuso</description>
		<content:encoded><![CDATA[<p>Hi Alpesh,</p>
<p>Good story with interesting, exotic location.  I think you’re having the same trouble I am, that is, trying to incorporate educational facts into a story.  When I read your story and get to the parts about grammar and such, I feel disconnected.  Perhaps, there is a way to incorporate the grammar and pronunciation lessons into the story more. A more seamless blend would be better.  Otherwise, I liked the story very much.</p>
<p>Richard Valdesuso</p>
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		<title>Comment on Story Proposal by fil5810</title>
		<link>http://alpesh28.wordpress.com/2007/05/31/story-proposal/#comment-3</link>
		<dc:creator>fil5810</dc:creator>
		<pubDate>Fri, 01 Jun 2007 12:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://alpesh28.wordpress.com/2007/05/31/story-proposal/#comment-3</guid>
		<description>This looks like a useful and interesting approach, Alpesh.  Remember that you will need to plan the media that will be used in phases 2-4 carefully.  Your project is approved!</description>
		<content:encoded><![CDATA[<p>This looks like a useful and interesting approach, Alpesh.  Remember that you will need to plan the media that will be used in phases 2-4 carefully.  Your project is approved!</p>
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